00:00
00:00
SinclairStrange
Just a guy who likes doodling and making games =).

Student

Barrow-in-Furness UK

Joined on 4/11/11

Level:
13
Exp Points:
1,758 / 1,880
Exp Rank:
35,233
Vote Power:
5.52 votes
Rank:
Safety Patrol
Global Rank:
27,336
Blams:
32
Saves:
326
B/P Bonus:
6%
Whistle:
Normal
Trophies:
12
Medals:
293
Supporter:
11y 3m 5d

Raybit Development Diary #1

Posted by SinclairStrange - April 3rd, 2014


So I thought I'd just start posting a dev diary of my demake of Cathode Raybots. 

Anyway I've finished finished the first level. Hoo-ray! The Shield Raybot is completed and it works pretty well. With that I decided to upload just a short quick gameplay video of it in action. 

Please excuse the lack of sound effects. The music isn't final neither.


So, you're wondering why I'm a little behind, well sadly I encountered a huge bug which took such a long time to fix. (I was super close to giving up on the whole thing.) But I solidered on and managed to work around it. However that being said, it might run a little slower on older computers. (I have tested it on my extremely old laptop, and it seems to be fine on that, except a couple of frame dips.) Although I will be uploading a standalone playable version for people who want to play it offline and if their PC's are slow.


I think maybe making a Mega Man clone for flash might of been out of my depth.

I've now started work on the next level, which is the "Sword Raybot." And I've actually made half the level in one night. (Tonight actually.) With that, have a picture of one of the sections in the level.

3727177_139657361491_sword_segment_by_sinclairstrange-d7cxo49.png

The gimmick of the "Sword Raybot" level is springs, spikes and swords. It's a pretty easy level in Mega Man terms so when you play this game, this is a pretty good one to start off on. :)

Anyway with that, that's my first dev diary. I'll be posting these alot until the release on the 26th. :) Hope you like!

-Sinclairian/Joel
 


Comments

It looks fabulous so far man, KEEP GOING STRONG! Projects that stretch your limits may end up with a few bugs in the end, but that is SO offset by what you learn.

I think you're on to something sweet. I like the mechanic of charging your weapon mixed in with typical megaman stuff.

Indeed, I take every game/animation as a learning step. Sometimes you need to dive into the deep end and go for it.

I have to admit, the charging weapon isn't my idea, I just took it from how Cathode Raybot's have their charging mechanic.

Hopefully I can pull it off, *fingers crossed* Hope everything with your game is going good too! :)

this is looking awesome man, I love the look and feel of it. I can't wait to play this.

Not long now! Hopefully I'll be able to get it finished in time! ^-^

It looks hard... O_O

It's no harder than any other Mega Man game ;).